Motion & Keyframes

228 presets, or take manual control of ~50 properties

Presets get you moving in a click; keyframes are there the moment a preset isn't enough. Both write to the same animation model, so you can apply a preset and then reach in and re-time a single property without starting over.

ANM · SPEC00:00:03:00
228
Motion presets
~50
Keyframeable props
8
Easing curves
4
Animator modes
Text presets
45 in · 39 out · 44 loop
Media presets
36 in · 35 out · 29 loop
Animator modes
in · out · loop · wiggle
Based on
characters · words · lines
Curve editor
Editable bezier

[How it works]

Motion & Keyframes in three moves

01

Pick in, out, and loop

Each item takes an entrance, an exit, and an idle loop independently — with its own duration and speed.

02

Stagger the characters

For text, the animator spreads motion across characters, words, or lines, with stagger, randomised order, and a fixed seed for repeatability.

03

Keyframe the rest

Any of ~50 registered properties can carry keyframes, each with its own easing — including a bezier curve you edit by hand.

[Under the hood]

Built to be used, not just demoed

The details that separate a party trick from a tool you reach for daily.

6 CAPABILITIES

Presets that compose

In, out, and loop are separate slots. A title can slide in, breathe while it holds, and blur out — three presets, zero conflict.

Range-selector animator

An After-Effects-style per-character engine: position, scale, rotation on three axes, opacity, tracking, blur, hue, reveal, fill, stroke, and character scramble.

Editable bezier curves

Drop into the curve editor and shape the easing by hand when linear and ease-in-out aren't saying it.

Spring and bounce

Physical easings are first-class, not an approximation baked into a preset.

Keyframe anything that matters

Transform, audio volume and playback rate, typography, visual grade, and mask properties are all registered as animatable.

Deterministic randomness

Randomised character order takes a seed, so a look you like renders the same way every single time.

[The full inventory]

Everything in Motion & Keyframes

NO MARKETING ROUNDING. THESE ARE THE ACTUAL NAMES IN THE APP.

01

Text — entrances

36 ENTRIES

45 in total.

Retro TypingTypingWiping InFade InBlurred InText FillText RevealKaraokeConvergeZoom InBlurred Zoom InUpsizeSlide L/R/U/DWipe U/D/L/RManifestFirecrackerPopFlip XRollTiltDropRiseBounceIrisChar FadeChar DropChar RiseChar PopChar FlipChar BlurChar SpinCascadeWaveGlideZoom Blur CharsSwing
02

Text — loops

30 ENTRIES

44 in total, for type that never sits still.

Wave 1–4DoodleJigglyGushingColor SwitchGradient WaveFoldWave LeapWiggly ZipperWiggly ErrorVintage 70sFloatPulseBounceShakeSwingWobbleHeartbeatSpinRainbowNeonHopTilt CharsBlur PulseScale WaveRockGlitchBreatheFlip CharsSqueeze
03

Media — in & out

30 ENTRIES

36 entrances, 35 exits, shared by image and video.

FadeBlurZoomBlurred ZoomUpsizeDownsizeSlide L/R/U/DWipe U/D/L/RSpinBouncePopFlip XFlip YRollTiltDropRiseIrisBarn DoorSplitSpiralSwingGlowSoft FocusWhooshDollySkewFlip DiagonalBlur SlideUnveil
04

Media — loops

29 ENTRIES

29 in total.

PulseBounceFloatSpinShakeSwingFlickerBreatheRockWobbleHeartbeatJelloTadaHoverDriftOrbitSwayZoom PulseBlinkGlitchRubber BandPendulumThrobHue CycleSaturateBlur PulseBobFlutterRotate 3D
05

Easing

8 ENTRIES
LinearHoldEase inEase outEase in-outCubic bezierSpringBounce
06

Animator properties

15 ENTRIES

Applied per character, word, or line.

xyzscalerotationrotationXrotationYopacitytrackingblurhuerevealfillColorstrokeWidthcharOffset

[ReelMy · agent surface]

Ask for it instead of clicking it

ReelMy can apply presets by name or write raw keyframes — including easings — when the brief needs something the preset list doesn't cover.

All 79 tools
mcp · reelm● CONNECTED
set_animation_presetadd_keyframesremove_keyframeclear_animationadd_text_animator

[Questions]

Motion & Keyframes, answered

Yes. Volume and playback rate are registered animatable properties, so you can ride a level or ramp a speed over time.

No. A preset writes into the same animation model you'd edit by hand, so you can apply one and then adjust a single property.

A continuous pseudo-random motion mode for the character animator — driven by a seed, so it stays identical between preview and render.

[Launching July 22, 2026]

Your next reel is one prompt away

Get early access before July 22, 2026 — no card, no watermark. The moment it lands, ReelMy cuts the first pass while you grab coffee, then you take the timeline as far as you want.

make me a 30-second highlight reelGet early access
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