Render & Export

A compiled render sidecar that benchmarks your machine's truth

Rendering doesn't run in the app window. It runs in a compiled binary shipped alongside it, with the Rust compositor, ffmpeg, and ffprobe staged as real resources — so an export can't be slowed down, throttled, or killed by the UI.

RND · SPEC00:00:08:00
4
Codecs
10
x264 presets
14–34
CRF range
NDJSON
Live progress
Engine
Remotion in a compiled sidecar
Transport
NDJSON progress stream
Binaries
Rust compositor · ffmpeg · ffprobe
Encoder choice
auto · gpu · cpu
Concurrency
Auto, memory-aware

[How it works]

Render & Export in three moves

01

Choose the output

Codec, resolution by short edge, bitrate, and quality — with the container picked for you from the codec.

02

Tune if you want to

CRF from 14 to 34, all ten x264 presets, JPEG or PNG intermediate frames, and explicit GPU or CPU encoding.

03

Watch it work

Progress streams back as NDJSON and the overlay shows a live composition frame — you see the actual output, not a spinner.

[Under the hood]

Built to be used, not just demoed

The details that separate a party trick from a tool you reach for daily.

6 CAPABILITIES

Probed hardware encoders

ReelM asks ffmpeg which encoders exist on your machine instead of assuming from the platform — so a Windows build without NVENC doesn't promise it.

CRF is never silently dropped

Automatic encoder selection respects an explicit CRF. If honouring your quality target means using the CPU encoder, it uses the CPU encoder.

Memory-aware concurrency

Automatic concurrency weighs core count against a real memory ceiling, because free-memory reporting lies on macOS and Linux.

GPU rasterisation, measured

GPU rasterisation ships off by default — because in benchmarks the headless renderer beat the GL-backed path by roughly 3×.

Preview quality tiers

Playback can drop to a proxy tier while you scrub; the export always uses the highest available quality.

Frame-exact stills

Single frames and contact sheets render through the same composition selection as the export, so a still is a true preview of the output.

[The full inventory]

Everything in Render & Export

NO MARKETING ROUNDING. THESE ARE THE ACTUAL NAMES IN THE APP.

01

Codecs & containers

4 ROWS
H.264
mp4
H.265 / HEVC
mp4
VP8
webm
VP9
webm
02

Output settings

5 ROWS
Resolution
480p · 720p · 1080p (short edge)
Bitrate
2 · 5 · 10 Mbps, or 1–60 custom
CRF
14–34 (default 18)
Frame format
JPEG (fast) · PNG (lossless)
Aspect
Project aspect preserved
03

x264 presets

10 ENTRIES
ultrafastsuperfastveryfastfasterfastmediumslowslowerveryslowplacebo
04

Hardware encoders considered

6 ENTRIES

Probed per machine; unavailable ones are never offered.

VideoToolbox (Apple)NVENC (NVIDIA)QSV (Intel)AMF (AMD)libx264 (CPU)libx265 (CPU)

[ReelMy · agent surface]

Ask for it instead of clicking it

ReelMy can't start an export, but it can look — stills and contact sheets let it check its own work before handing the project back.

All 79 tools
mcp · reelm● CONNECTED
render_framerender_contact_sheet

[Questions]

Render & Export, answered

Export presets currently top out at 1080p on the short edge. Higher output tiers are on the roadmap; the pipeline itself is resolution-agnostic.

No. Rendering is entirely local — the compositor, ffmpeg, and the composition bundle all ship with the app.

Because we benchmarked it. The headless renderer was about three times faster than the GL-backed browser on the same project. You can still force it on.

[Launching July 22, 2026]

Your next reel is one prompt away

Get early access before July 22, 2026 — no card, no watermark. The moment it lands, ReelMy cuts the first pass while you grab coffee, then you take the timeline as far as you want.

make me a 30-second highlight reelGet early access
NO CARD·WATERMARK-FREE·CANCEL ANYTIME