Masking & Keying

Stackable masks, feathering, and a real GPU chroma keyer

Masks in ReelM stack. Draw an ellipse, subtract a rectangle from it, intersect the result with a polygon — each with its own feather, expansion, rotation, and opacity, all animatable.

MSK · SPEC00:00:06:00
5
Mask shapes
3
Combine modes
Masks per item
4
Key parameters
Shapes
5
Combine modes
add · subtract · intersect
Coordinates
Normalised (resize-safe)
Keying
GPU chroma
Keyframes
Supported

[How it works]

Masking & Keying in three moves

01

Draw the shape

Rectangle with corner radius, ellipse, freeform polygon, split, or filmstrip — placed in normalised coordinates so it survives a resize.

02

Combine and refine

Stack more masks and set each to add, subtract, or intersect. Feather the edge, expand or contract it, invert it, rotate it.

03

Key what's left

For green screen, the chroma keyer runs on the GPU with similarity, smoothness, and spill suppression you can tune per clip.

[Under the hood]

Built to be used, not just demoed

The details that separate a party trick from a tool you reach for daily.

5 CAPABILITIES

Stacked, ordered masks

Masks are a list, not a single shape. Reorder, duplicate, and toggle each one independently.

Feather and expansion

Soften an edge in pixels, and grow or shrink the shape without redrawing it — the two controls a hard mask always needs.

Animatable

Mask properties are registered as keyframeable, so a mask can travel, open, or tighten over a shot.

Real colour keying

A GPU colour key, not a filter approximation — pick the key colour and tune similarity, smoothness, and spill suppression.

Blend into the stack

Combine masking with the eleven blend modes to composite over footage instead of just cutting a hole in it.

[The full inventory]

Everything in Masking & Keying

NO MARKETING ROUNDING. THESE ARE THE ACTUAL NAMES IN THE APP.

01

Mask shapes

5 ENTRIES
RectangleEllipsePolygonSplitFilmstrip
02

Per-mask controls

10 ENTRIES
Combine: addCombine: subtractCombine: intersectInvertedFeatherExpansionOpacityRotationCorner radiusPolygon vertices
03

Chroma key

5 ROWS
Key colour
Any colour, picked per clip
Similarity
0 – 1
Smoothness
0 – 1
Spill suppression
0 – 1
Execution
GPU, at preview and render

[ReelMy · agent surface]

Ask for it instead of clicking it

ReelMy can place and tune masks and keys directly — useful for "key out the green and feather the edge" in one turn.

All 79 tools
mcp · reelm● CONNECTED
add_maskupdate_maskremove_maskset_background_removal

[Questions]

Masking & Keying, answered

Not yet. Today's keyer is a real GPU chroma key, which is the right tool for a green screen. AI matting for arbitrary backgrounds is on the roadmap.

Yes. Mask geometry is stored in normalised coordinates, so switching a project from 16:9 to 9:16 doesn't scramble your shapes.

[Launching July 22, 2026]

Your next reel is one prompt away

Get early access before July 22, 2026 — no card, no watermark. The moment it lands, ReelMy cuts the first pass while you grab coffee, then you take the timeline as far as you want.

make me a 30-second highlight reelGet early access
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